PALACE
This design was created for the out-of-competition program of the international mapping festival, CIRCLE OF LIGHTS.
We’ve named the design “Wandering Palace” because it consists of a vivid representation
of cultures from around the world depicting world architecture familiar to your eyes.
ARCHITECTURE
3D MAPPING.
Transformation of the world's sightseeing.
The architecture of a real building serves as the basis of our work.
This building has been transformed into various world-famous iconic buildings:
the Taj Mahal, the Palace of Westminster, and the Sagrada Familia.
ARCHITECTURE
STYLES
We’ve explored the windows, doors, columns, stucco, and ledges of our base building and of our imagined buildings.
The standard pipeline for creating building models was revisited.
We started out by sculpting high-poly models for high-precision detail and depth of scenes and then improved them further.
CONCEPT
ART
If you look closely at the lines and details in the architecture, you’ll certainly find a reimagining of the windows of the Palace of Westminster, the towers of the Taj Mahal, or the columns of the Sagrada Familia, which remain in constant movement symbolizing the renewal of every moment of our lives.
THE WONDERFUL
BIRD AND
ANATOMICAL
SCULPTING
One of the most challenging characters in 3D modeling is a bird, especially in the movements of wings.
We choose it for our content as a metaphor for world energy.
We looked at the bird’s style on a conceptual level and began sculpting with the understanding that we would concentrate our main work on the wings, which occupy the bulk of the surface of the horizontally-oriented mask.
We maintained this method in its hero because the visual solution was largely based on architectural references.
The windows of the buildings and the spans were turned into prototypes of feathers and the architectural lines of the buildings into the outlines of the bird’s figure.
All textures were hand-drawn and augmented with a separate Houdini particle generator in each pen. Their movement was designed by a separate particle generation mask and correlated with the visual transformations of the content.
Wing animation was a separate challenge because of its huge scope. To show the bird’s flight as it might be in real life, we used the technique of anatomical modeling. For this, we collaborated with an artist, who had studied anatomy and was able to accurately draw the structure of the large wings for us.
THE DETAIL
AND
CONTENTS
DEPTH
The lighting and shadows serve as additional design and storytelling features of the project. Examples of this feature include the shadows on the facade in the London scene, the geometric corridors in the style of Dr. Strange at the moment of the rebirth of the bird, and the weaving of all of the designs in the last scene. All of this is permeated by a constant play of depth and shadows. What serves as the final touches in this work.
THE DEPTH
AND NEON
THE TAJ
MAHAL
THE HILI
COLOR
FESTIVAL
THE
FORBIDDEN
CITY
THE PALACE OF
WESTMINSTER
THE
SAGRADA
FAMILIA
THE CASA
BATLLO